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Java Slot Machine Gui Code

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  1. Gui Code Java
  2. Basic Java Gui
  3. Java Gui Guide

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Write a java application program that simulates a simple slot machine in which three numbers between 0 and 9 are randomly selected and printed side by side. The program will allow the user to place a bet, and then make a payout if any two of the numbers are the same, or if all three numbers are the same. No matter how simple or complex the game is, Java can do the job! On this post, let’s take a look at how beginners of Java programming can make a simple, yet fully functional slot machine.

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Code For Your New or Existing Gambling Site

While talking about casinos and gambling, the first thought that comes into our mind is about a slot machine. After the advancement in technological, it is easy to start or integrate slot games online.

Java

AIS Technolabs has Technical Experts that help in building these modern-day slot machines for online gambling. Our team of coders has keen Knowledge about coding and programming required for the business of casinos and gambling.

In-house experts and professional coders at AIS Technolabs have mastery of developing Java slot machine source code and are known to handle complex coding solutions in almost all coding languages. We serve you the best possible solution as per your requirements.

Attain the Wonderful Benefits by
Our JavaScript Slot Machine Code for
Your Online Gambling Site and App

At AIS Technolabs, we offer a fully customizable JavaScript slot machine code as per the demand of our clients. Our esteemed developers provide various instructions needed for gaming system in different programming languages such as C, C++ as well as Java. Moreover, we help our clients to build their JavaScript slot machine and that too at very affordable rates.

We are one of the leading JavaScript slot machine code providers that offer quality products and excellent game varieties for the gaming industry. Our skilled and professional developers are very innovative and creative those who have a complete understanding of online gaming and casino software. Furthermore, the client can hire and choose the best slot machine code developer from us for their gambling sites that develop custom slot machine codes according to their requirements. Our developed code will help our clients with all the essential information for playing safely and full of fun.

Below the several advantages of our JavaScript Slot Machine Code

Greenhorn
posted 10 months ago
Hello. In my computer science class, we have an assignment to make a Slot Machine with objects but I'm having some trouble. I already got a lot of it done but I'm not really sure where to go from here. Can someone please help? Below are links to the two .java files on PasteBin and a link to a PDF of the project rubric in google drive. Thanks for the help in advance!
https://pastebin.com/sDwMFQiG slotmachine.java
https://pastebin.com/EWFJKg87 SlotRunner.java
https://drive.google.com/file/d/1XEXjHYIc51C9KSvcLasrlTm5r3j3a1GX/view?usp=sharing Slot Machine Rubric
Bartender
posted 10 months ago
Please cut and paste the code into a post, and UseCodeTags (<-link).
What's the program supposed to do when you run it?
Sheriff
posted 10 months ago
Welcome to the Ranch!
You said you got a lot of it done, please show us exactly what you got done.

The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code

Greenhorn
posted 10 months ago
What the code is supposed to do is create a 3 reel, 6 icon slot machine in two classes that utilize objects that, when ran, will say something like 'spin x: orange grape cherry, you lost' It will keep running until you win. to win, you have to have all 3 reels be the same ex.'spin x: cherry cherry cherry, you won' and then stop running. For this, there are 2 files, SlotRunner, which will utilize the SlotMachine class and spit out the values of the 3 reels/tell me whether or not I won, and the SlotMachine class is what contains most of the code that actually does stuff. What I've done so far is setup the 2 classes like my CompSci teacher asked and tried adding some stuff of my own. Although most of what I've done hasn't worked. I would have just asked my CompSci teacher but he sent out an email a few hours ago saying he's out sick but to still work on the Slot Machine stuff. I already said the basic needs for the Slot Machine but Here's the actual rubric. https://drive.google.com/open?id=1XEXjHYIc51C9KSvcLasrlTm5r3j3a1GX I don't really need help with part b of the rubric because i don't really plan on doing it. I just need to get at least a 70 on the assignment.
The Slot Machine runner class:
public class SlotRunner { public static void main(String[] args) { SlotMachine test = new SlotMachine('penguin', 'gnu', 'linux', 'ubuntu', 'mint', 'openwrt'); //to be used in Part A while ( !test.getWinner() ) { System.out.println('spin '+ spinNum + ': '+ test.spin()); spinNum++; if(test.getWinner()) { System.out.println('you wonn'); } else { System.our.println('you lostn'); } } //you will add code for Part B } //to be used in Part B public static void trials(SlotMachine test, int num) { } }
The actual Slot Machine Class
public class SlotMachine { private String face1; private String face2; private String face3; private String face4; private String face5; private String face6; private boolean winner; //creates a 3 reel, 6 icon slot machine with String descriptions of 6 visual elements (in runner class) public SlotMachine(String one, String two, String three, String four, String five, String six) { } //simulates a pull of the slot machine handle by calling faceImage() to randomly generate //a resulting face for each of the 3 slot machine reels. The method returns a String that shows //the spin results ex.'Spin x:apple apple grape'). 'x' represents # of times the slot machine was pulled. public String spin() { int an = faceImage(); int tn = faceImage(); int on = faceImage(); } public void setWinner(boolean b) { } public boolean getWinner() { } //returns a random face from the six icons passed in the constructor and saved in //face1 to face6. Uses 1 + (int)(Math.random() * 6) to generate a random number between //1 and 6 that can be used to decide which image to return. public String faceImage() { int x = 1 + (int)(Math.random() * 6); //returns 1 thru 6 } }

Gui Code Java

Bartender
posted 10 months ago
So, it seems like you need to be able to display one spin as a starting point. What are you missing in order to do that?
Sheriff
posted 10 months ago
Java gui programs

AIS Technolabs has Technical Experts that help in building these modern-day slot machines for online gambling. Our team of coders has keen Knowledge about coding and programming required for the business of casinos and gambling.

In-house experts and professional coders at AIS Technolabs have mastery of developing Java slot machine source code and are known to handle complex coding solutions in almost all coding languages. We serve you the best possible solution as per your requirements.

Attain the Wonderful Benefits by
Our JavaScript Slot Machine Code for
Your Online Gambling Site and App

At AIS Technolabs, we offer a fully customizable JavaScript slot machine code as per the demand of our clients. Our esteemed developers provide various instructions needed for gaming system in different programming languages such as C, C++ as well as Java. Moreover, we help our clients to build their JavaScript slot machine and that too at very affordable rates.

We are one of the leading JavaScript slot machine code providers that offer quality products and excellent game varieties for the gaming industry. Our skilled and professional developers are very innovative and creative those who have a complete understanding of online gaming and casino software. Furthermore, the client can hire and choose the best slot machine code developer from us for their gambling sites that develop custom slot machine codes according to their requirements. Our developed code will help our clients with all the essential information for playing safely and full of fun.

Below the several advantages of our JavaScript Slot Machine Code

Greenhorn
posted 10 months ago
Hello. In my computer science class, we have an assignment to make a Slot Machine with objects but I'm having some trouble. I already got a lot of it done but I'm not really sure where to go from here. Can someone please help? Below are links to the two .java files on PasteBin and a link to a PDF of the project rubric in google drive. Thanks for the help in advance!
https://pastebin.com/sDwMFQiG slotmachine.java
https://pastebin.com/EWFJKg87 SlotRunner.java
https://drive.google.com/file/d/1XEXjHYIc51C9KSvcLasrlTm5r3j3a1GX/view?usp=sharing Slot Machine Rubric
Bartender
posted 10 months ago
Please cut and paste the code into a post, and UseCodeTags (<-link).
What's the program supposed to do when you run it?
Sheriff
posted 10 months ago
Welcome to the Ranch!
You said you got a lot of it done, please show us exactly what you got done.

The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code

Greenhorn
posted 10 months ago
What the code is supposed to do is create a 3 reel, 6 icon slot machine in two classes that utilize objects that, when ran, will say something like 'spin x: orange grape cherry, you lost' It will keep running until you win. to win, you have to have all 3 reels be the same ex.'spin x: cherry cherry cherry, you won' and then stop running. For this, there are 2 files, SlotRunner, which will utilize the SlotMachine class and spit out the values of the 3 reels/tell me whether or not I won, and the SlotMachine class is what contains most of the code that actually does stuff. What I've done so far is setup the 2 classes like my CompSci teacher asked and tried adding some stuff of my own. Although most of what I've done hasn't worked. I would have just asked my CompSci teacher but he sent out an email a few hours ago saying he's out sick but to still work on the Slot Machine stuff. I already said the basic needs for the Slot Machine but Here's the actual rubric. https://drive.google.com/open?id=1XEXjHYIc51C9KSvcLasrlTm5r3j3a1GX I don't really need help with part b of the rubric because i don't really plan on doing it. I just need to get at least a 70 on the assignment.
The Slot Machine runner class:
public class SlotRunner { public static void main(String[] args) { SlotMachine test = new SlotMachine('penguin', 'gnu', 'linux', 'ubuntu', 'mint', 'openwrt'); //to be used in Part A while ( !test.getWinner() ) { System.out.println('spin '+ spinNum + ': '+ test.spin()); spinNum++; if(test.getWinner()) { System.out.println('you wonn'); } else { System.our.println('you lostn'); } } //you will add code for Part B } //to be used in Part B public static void trials(SlotMachine test, int num) { } }
The actual Slot Machine Class
public class SlotMachine { private String face1; private String face2; private String face3; private String face4; private String face5; private String face6; private boolean winner; //creates a 3 reel, 6 icon slot machine with String descriptions of 6 visual elements (in runner class) public SlotMachine(String one, String two, String three, String four, String five, String six) { } //simulates a pull of the slot machine handle by calling faceImage() to randomly generate //a resulting face for each of the 3 slot machine reels. The method returns a String that shows //the spin results ex.'Spin x:apple apple grape'). 'x' represents # of times the slot machine was pulled. public String spin() { int an = faceImage(); int tn = faceImage(); int on = faceImage(); } public void setWinner(boolean b) { } public boolean getWinner() { } //returns a random face from the six icons passed in the constructor and saved in //face1 to face6. Uses 1 + (int)(Math.random() * 6) to generate a random number between //1 and 6 that can be used to decide which image to return. public String faceImage() { int x = 1 + (int)(Math.random() * 6); //returns 1 thru 6 } }

Gui Code Java

Bartender
posted 10 months ago
So, it seems like you need to be able to display one spin as a starting point. What are you missing in order to do that?
Sheriff
posted 10 months ago

Basic Java Gui

That looks like the starter code you were given. None of the parts that the student is supposed to do have been done. You should know that this site exists to help people learn. That means we don't allow anyone here to provide solutions for you to pass for your own work. We'll only help you work through any problems you encounter as you try to solve the problem yourself, with code that you wrote yourself.
So, what are having trouble with?

The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code

Bartender
posted 10 months ago

Java Gui Guide

In general development work flow, you pick a small starting point, implement it, get it to compile, get it to run, and test it till it works, BEFORE going on to adding the next piece. I notice many places that won't compile in your code so it seems you haven't followed this process. You may need to start over and select only one of the basic methods and go through the steps till it's completely debugged.




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